Other enemies will just walk back and forth along a single path until you kill them. They'll try to get around behind you even if it means passing through a few other rooms. The enemies themselves aren't too terribly bright but that's in keeping with the license I suppose. Other enemies may just collapse in place when you've sniped them in the head. You may shoot one guy and see him go spinning up into the air (and down a flight of stairs if you time it right). Each enemy spins and crumples according to context. Fighting off wave after wave of stormtroopers as you explore the interior of Cloud City is remarkably compelling, not only as a consequence of the superb models but also as a consequence of the animations. The items in the game that come from the movies are pleasantly accurate and the items not from the movies are conceived and rendered in a style that's perfectly in keeping with the overall design. I mean, what's a Star Wars game without a garbage masher level? Beyond that, you'll fight in a bar filled with dozens of space gangster aliens, lock sabers with your enemies on a narrow causeway teetering high above a yawning void and have a heart-to-heart with the jedi master about how to best use your rage for revenge. I tend to think you're sort of expected to know that going in. Without going in to too much detail, I'll just say that the game uses a lot of the conventions ( clichés if you're on the other side of the argument) of the movies. The game's actually prompted a few discussions around the office about the use of licenses within games. While the cutscenes in Jedi Knight II are pretty beefy, there's always enough action going on to keep you interested. Too many cutscenes in games are either unnecessary or overly long. There's a nice balance and sense of pace here. Each section of the story is set off by some really fantastic cutscenes. Kyle's motivations and the progression of the story are all handled with a touch that is at once both subtle and unrelenting. While that would be a bold claim for any game, Jedi Outcast pulls it off wonderfully.Įverything is tied together with a tightly written, mature plot. Lets just say that what begins as a simple mission for Mon Mothma soon turns into an intergalactic tale of love and revenge that involves the future of the jedi. You'll lead Kyle back to the jedi path through dozens of missions in his quest for.well, that gives too much away. Kyle gave up on the whole Force thing after he was tempted by the Dark Side in the last game. When Katarn uses the lightsaber, the game can go into third-person mode where the camera follows Katarn from behind so the player can see Katarn fighting with his lightsaber.For those of you who are just joining us (or like Dan are just a bit slow), Jedi Outcast is the latest in a series of action games focusing on Kyle Katarn, an ex-jedi turned mercenary. Starting in Jedi Knight, Kyle begins to learn The Force and gets a lightsaber, the pinnacle of Star Wars weaponry. The games are combat focussed with lots of shooting combat where the player fights enemies with blasters and other weapons that shoot projectiles. The player controls Katarn in all of the games except Jedi Academy. They follow the story of the mercenary and later Jedi Kyle Katarn. The games may be played as first person shooters or as 3rd person games. The Jedi Knight series are a video game series produced by LucasArts.
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